Donkey Kong Bananza hands-on: A funky fresh take on Nintendo's favorite ape
You have to go all the way back to the Nintendo 64 to play the most recent 3D Donkey Kong game. But without a new mainline Zelda or Mario title (Mario Kart World doesn't quite count) queued up for the Switch 2's launch in June, Nintendo's favorite ape is getting some time to shine in Donkey Kong Bananza. And after getting a chance to play a demo of the game prior to its release on July 17, I have to say I'm loving this glowed-up gorilla. Now, I'm not entirely sure how DK went from the jungle to being stuck in the banana mines because the demo just kind of dropped me in without a ton of context. Regardless, there's no doubt that this is the best the gorilla has ever looked. He's got a fresh, almost cell-shaded look not entirely dissimilar to the art style seen in recent Zelda games, along with a more youthful and expressive appearance. And it seems his time spent digging has garnered him some new skills as well, which include the ability to punch, dig and butt stomp his way below, into and through all sorts of terrain, with dirt flying everywhere as you do it. Sam Rutherford for Engadget This opens up a world (cave?) of exploration because now DK can tunnel through to new locations or shape his surroundings with a ground pound, though there's also the usual assortment of actions like running and jumping. This type of freedom immediately changes the way you tackle obstacles compared to a standard platformer. Nearly everything is destructible in some way, and between digging, rolling or simply chucking giant rocks at foes, it feels like there are multiple ways to get where you need to go. Granted, you still have familiar tropes like collecting jeweled bananas and of course, a companion in the form of a friendly purple rock monster that rides on DK's shoulder. But make no mistake, this ain't the same country DK has swung through before. Thanks to all of its new traversal mechanics, in a lot of ways, Bananza reminds me more of Mario Galaxy than Odyssey. It's just swapped out the gravity-bending physics for bombastic spelunking. Sam Rutherford for Engadget That said, while the game looks great and handles well, I do have some initial concerns. After a while, the constant digging and rock smashing felt a bit button-mashy. Plus, all the ricks and detritus that gets kicked up becomes a distraction, as I would kind of like to actually see where I'm going. There really is a ton of earth that needs moving. This makes me wonder if the game is aimed at a slightly younger audience similar to a lot of Kirby games rather than something meant to appeal to older players. But even though I only had a brief time with the game, I saw more than enough to make me want to come back. And alongside Mario Kart World, it's exceedingly clear that Donkey Kong Bananza is part of Nintendo's giant punch that will carry the Switch 2 through its launch window.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/donkey-kong-bananza-hands-on-a-funky-fresh-take-on-nintendos-favorite-ape-130057272.html?src=rss
You have to go all the way back to the Nintendo 64 to play the most recent 3D Donkey Kong game. But without a new mainline Zelda or Mario title (Mario Kart World doesn't quite count) queued up for the Switch 2's launch in June, Nintendo's favorite ape is getting some time to shine in Donkey Kong Bananza. And after getting a chance to play a demo of the game prior to its release on July 17, I have to say I'm loving this glowed-up gorilla.
Now, I'm not entirely sure how DK went from the jungle to being stuck in the banana mines because the demo just kind of dropped me in without a ton of context. Regardless, there's no doubt that this is the best the gorilla has ever looked. He's got a fresh, almost cell-shaded look not entirely dissimilar to the art style seen in recent Zelda games, along with a more youthful and expressive appearance. And it seems his time spent digging has garnered him some new skills as well, which include the ability to punch, dig and butt stomp his way below, into and through all sorts of terrain, with dirt flying everywhere as you do it.
This opens up a world (cave?) of exploration because now DK can tunnel through to new locations or shape his surroundings with a ground pound, though there's also the usual assortment of actions like running and jumping. This type of freedom immediately changes the way you tackle obstacles compared to a standard platformer. Nearly everything is destructible in some way, and between digging, rolling or simply chucking giant rocks at foes, it feels like there are multiple ways to get where you need to go.
Granted, you still have familiar tropes like collecting jeweled bananas and of course, a companion in the form of a friendly purple rock monster that rides on DK's shoulder. But make no mistake, this ain't the same country DK has swung through before. Thanks to all of its new traversal mechanics, in a lot of ways, Bananza reminds me more of Mario Galaxy than Odyssey. It's just swapped out the gravity-bending physics for bombastic spelunking.
That said, while the game looks great and handles well, I do have some initial concerns. After a while, the constant digging and rock smashing felt a bit button-mashy. Plus, all the ricks and detritus that gets kicked up becomes a distraction, as I would kind of like to actually see where I'm going. There really is a ton of earth that needs moving. This makes me wonder if the game is aimed at a slightly younger audience similar to a lot of Kirby games rather than something meant to appeal to older players.
But even though I only had a brief time with the game, I saw more than enough to make me want to come back. And alongside Mario Kart World, it's exceedingly clear that Donkey Kong Bananza is part of Nintendo's giant punch that will carry the Switch 2 through its launch window.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/donkey-kong-bananza-hands-on-a-funky-fresh-take-on-nintendos-favorite-ape-130057272.html?src=rss